Magic the Gathering The Hobbit Commander: 6 Budget Deck Builds - Commander

Magic the Gathering The Hobbit Commander: 6 Budget Deck Builds

Build your own Middle-earth Commander decks. Discover budget strategies for Dwarves, Elves, Goblins, and Humans, plus a powerful Smaug build.

2026-08-14
magic the gathering the hobbit Wiki Team
Quick Guide
  • Budget Builds: Construct competitive Commander decks for around $50.
  • Five Armies: Dedicated lists for Dwarves, Elves, Goblins, Wargs, and Humans.
  • Smaug Strategy: A high-power treasure-ramp deck designed for archenemy gameplay.
  • Kindred Themes: Focus on creature types with synergistic lords and tribal payoffs.
  • Upgrade Path: Start with commons and uncommons, then swap in rares as prices drop.

The Five Armies Commander Overview

Wizards of the Coast released The Hobbit set but did not include official Commander precon decks for the Five Armies. However, you can construct thematic, powerful decks yourself. This guide breaks down six distinct builds: one for each army (Dwarves, Elves, Humans, Goblins, Wargs) and a specialized Smaug "Archenemy" deck. These builds are designed to be thematic, affordable, and upgradeable.

Video Highlights:

  • Overview of all six custom Commander decks.
  • Detailed breakdown of the Dwarf "Baruka Zad" strategy.
  • Explanation of the Smaug treasure-ramp engine.
  • Budget analysis and pricing tips for Hobbit cards.
Pricing Warning

Pre-order prices for The Hobbit cards are often inflated. Base copy rares will likely drop in price shortly after release. It is recommended to wait for the market to stabilize before buying expensive singles for these lists.

Army 1: Dwarves - Baruka Zad

The Dwarf deck, Baruka Zad, is led by Thorin, King of Durin's Folk. This deck is a pure kindred strategy, meaning every creature is a Dwarf. It focuses on going wide with tokens and equipping them for combat.

Deck Strategy:

  • Thorin's Engine: Whenever Thorin or another Dwarf enters, create a Treasure token.
  • Anthems: Artifact tokens give other Dwarves +1/+0.
  • Equipment: A sub-theme of equipment buffs the army's power.
  • Combat Trick: Use Semester's End to wipe the board, save your Dwarves, and re-trigger "Enters the Battlefield" (ETB) effects.
Card TypeFunctionKey Cards
CommanderTreasure generation & AnthemThorin, King of Durin's Folk
CreaturesDwarf tribal synergy33 Dwarves (100% of creature slots)
RemovalBoard wipe protectionBlasphemous Act, Semester's End
SupportEquipment & BuffsHeraldic Banner, Metallic Mimic
Upgrade Priority

Since the deck includes commons intentionally, your first upgrades should be cutting these for stronger Dwarf removal or equipment. Look for cards that offer immediate impact upon entering the battlefield.

Army 2: Goblins - Misty Mountain Menace

The Goblin deck, Misty Mountain Menace, utilizes The Great Goblin as its commander. This is an aggressive deck that uses the "Amass" mechanic to create a huge Army token and pings opponents for damage whenever counters are added.

Deck Strategy:

  • Damage Engine: The Great Goblin deals 2 damage whenever you put counters on a Goblin or Army.
  • Card Advantage: Impulse draw whenever Goblins, Orcs, or Armies die.
  • Amass Mechanics: 32 cards grow the Army token.
  • Utility: Azog can target your own Army to kill it, amass a new one, and draw a card.
FeatureDetail
DifficultyIntermediate
Core MechanicAmass & Sacrifice
Win ConditionBurn damage with massive Army token
Key SynergyAzog + Army token recursion
Pilot Tip

This deck requires you to decide constantly whether to attack, chump block, or sacrifice your Army. The correct choice depends on whether you need life, cards, or a fresh token.

Army 3: Elves - Greenwood the Great

Greenwood the Great is a three-color Elf deck led by Thranduil, Elven King. This is an intermediate-to-advanced deck that utilizes the graveyard as a resource.

Deck Strategy:

  • Graveyard Active: Thranduil gains all activated abilities of Elves in your graveyard.
  • Card Draw: Draw two cards whenever a legendary Elf enters (discard one to fill the graveyard).
  • Self-Mill: Use Aftermath Analyst and surveil spells to load the graveyard.
  • Board Wipe: Singularity Rupture wipes the board and mills half your library, setting up a massive Thranduil turn.
ComponentRole
CommanderThranduil, Elven King
Primary WinActivated abilities from graveyard
UtilitySelf-mill & graveyard recursion
ProtectionBoard wipes that benefit you

Army 4: Wargs & Humans

These two decks round out the Five Armies with distinct playstyles.

Wilderland Wargs (Wargs)

  • Commander: Chief Worg.
  • Strategy: Kindred attack deck. Draw a card whenever you attack with a creature of power 4 or greater.
  • Challenge: Chief Worg is only 3/3, so the deck relies on anthem effects (Metallic Mimic, Heraldic Banner) to boost creature power.
  • Inclusions: Even Spider-Ham is included for its anthem effect.

King's Command (Humans)

  • Commander: Bard, King of Dale.
  • Strategy: Token doubling and card draw. Bard allows you to draw 2 cards instead of 1 after the first draw each turn, and create double tokens.
  • Difficulty: Advanced. Requires building the engine before casting the 6-mana commander.
  • Key Cards: Belladonna Took (token value), Ox Drover (group draw).
DeckCommanderDifficultyCore Mechanic
WargsChief WorgBeginnerTribal Anthems
HumansBard, King of DaleAdvancedToken Doubling
Human Deck Complexity

The Human deck is the most difficult to pilot of the Five Armies. It requires patience to build a card draw engine before committing the commander to the board.

The Archenemy: Smaug

Unlike the budget-friendly army decks, the Smaug deck, Greatest of Calamities, is built to be an overpowered "Archenemy" deck. It is not budget-conscious.

Deck Strategy:

  • Treasure Ramp: Smaug, Wicked Worm creates tapped Treasures equal to opponents' artifacts.
  • Cantrips: Spells cast with Treasure mana draw a card for 1 life.
  • Opponent Punishment: Give opponents artifacts/treasures (Curse of Opulence), then shut them down with Karn, the Great Creator.
  • Finishers: Exsanguinate or Torment of Hailfire to drain the table.
1

Ramp

Play Smaug to generate a massive pile of Treasure tokens based on opponents' artifacts.

2

Feed

Use "Curse" cards to give opponents more artifacts, fueling Smaug's trigger.

3

Draw

Cast your spells using Treasure mana, drawing cards and losing life to refill your hand.

4

Lock

Drop Karn the Great Creator to shut off opponents' artifacts, locking them out of their own resources.

5

Burn

Cast Exsanguinate or Torment of Hailfire using your immense Treasure wealth to win the game.

Budget Checklist & Goals

Building these decks requires careful planning to stay on budget.

Construction Goals:

  • Wait for card prices to stabilize post-release
  • Build the 'Five Armies' decks first (approx. $50 each)
  • Identify common cards for initial cuts
  • Upgrade lands last (use basics initially)
  • Proxy the Smaug deck before investing heavily
DeckBudget TargetUpgrade Priority
Dwarves$50Equipment
Goblins$50Sacrifice outlets
Elves$50Graveyard recursion
Wargs$50Anthem effects
Humans$50Card draw engines
SmaugHigh CostTreasure payoffs

Frequently Asked Questions

Q: Why didn't Wizards of the Coast make official precons?

Wizards focused their precon effort on the 'Battle of Five Armies' box set releasing later. These custom builds fill the gap for thematic Commander decks.

Q: Are these decks suitable for new players?

Yes, the Dwarf and Goblin decks are designed to be beginner-friendly with straightforward kindred strategies. The Human and Smaug decks are more complex.

Q: How do I handle the high prices of Hobbit cards?

Avoid buying at pre-order prices. The budget estimates account for price drops. Use placeholder cards or basics until the market stabilizes.

Q: Can I play the Smaug deck in a regular pod?

Smaug is designed as an 'Archenemy' deck. It is significantly stronger than the $50 army decks and may be too powerful for casual tables unless opponents are also playing optimized lists.